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Senior Gameplay Animator

Wolcen Studio · Remote – worldwide

Salary
Not stated
Posted
5d ago
Source
Himalayas

Job description

Wolcen is looking for a passionate Senior Gameplay Animator interested in working within a multicultural team and with Unreal Engine 5 as we continue developing our next projects (Wolcen 2 and Gods, Death, and Reapers).

This is a remote position.

Please be mindful that we take into consideration only candidates based within European Economical rea.

Responsibilities:

• Create diverse and compelling character animations to enhance gameplay experience.

• Develop animations from scratch or manipulate mocap data for in-game animation.

• Collaborate closely with the Animation Director, animators, game designers, and programmers to understand quality objectives and gameplay intentions.

• Identify and report animation-related issues.

• Own animation features from concept to final implementation, including prototyping, iteration, integration, debugging, and polish.

• Estimate task time and manage deadlines effectively.

• Actively contribute to promoting a transparent and learning culture within the team.

• Anticipate production and technical risks and communicate them early to the relevant stakeholders.

Requirements:

• 5+ years of experience as an Animator in the video game industry.

• Proficiency in Maya and Unreal engine 5

• Strong teamwork and collaboration abilities.

• Deep understanding of body mechanics and aesthetics.

• Adaptability, flexibility, and openness to change.

• Ability to give and receive constructive criticism.

• Innovative problem-solving skills.

• Strong written and verbal English communication skills.

Nice to have:

• Experience implementing gameplay animation directly in Unreal Engine 5.

• Experience with Unreal Engine 5 animation layering systems and reusable animation logic.

• Strong understanding of combat animation, responsiveness, readability, timing and gameplay feel.

• Experience working with mocap data, including clean-up, editing and adaptation for gameplay.

• Professional experience developing action games, ARPGs or combat-heavy titles.

• Experience working autonomously, identifying problems and proposing solutions without requiring detailed direction.

• Experience collaborating directly with Game Design and Programming to solve animation and gameplay problems.

• A proactive mindset, with the confidence to experiment, take initiative, learn from mistakes, and iterate quickly based on feedback.

Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.

Originally posted on Himalayas

Read the full advert & apply on Himalayas ↗

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